Team building virtuale con una storia vera

AFFIDATO DA 700+ AZIENDE IN 50+ PAESI

Vivi una vera avventura con il tuo team. Dal vivo con un host o al tuo ritmo.

Otto giochi narrativi per 5 a 10,000 giocatori. Dal vivo con un host o asincroni su più giorni — stesso mondo, ritmo del tuo team.

I team HR di tutto il mondo si fidano di noi

  • Aviatrix
  • BGaming
  • Semrush
  • Exely
  • Planner5D
  • Colvir
  • Owlcat Games
  • Enterra Soft
  • Humbleteam

PERSONALIZZAZIONE · DIFFERENZIATORE CHIAVE

Il tuo brand, dentro il gioco

Three add-ons, $500 each. Take any, take all three.

Any customization needs 10 business days. Without it, 3 days for a live game and 2 for a marathon.

Prima della personalizzazione: versione generica con personaggi e interfaccia predefiniti
PrimaDopo
Trascini il cursore per confrontare prima e dopo la personalizzazione

PER I LEADER HR

Engagement che si ripaga da solo

I team coinvolti non sono una sensazione — sono un numero sulla tua dashboard.

Stima il potenziale per il tuo team

200
$80k

Valore dell'incremento di produttività

$2.7M / yr

Risparmi sulla retention

$1.7M / yr

Stime basate sulle correlazioni della meta-analisi Gallup Q12: +17% produttività, −59% turnover (assumendo 18% di turnover di base e costo di sostituzione a stipendio pieno).

FROM EVENTS WE RAN

What actually happened

  • Coca-Cola HBC

    The brief
    LearnFest runs for the whole company. The closing event had to hold 6,000 people across 28 countries at the same time, on one connection, with no installs.
    What we built
    Two 30-minute virtual journeys back to back, Tokyo then New York, hosted end to end.
    people in one event
    6,000
    countries
    28
    journeys, back to back
    2
    start to finish
    60-70 min
  • Citibank

    The brief
    800 people in a banking operation, on shifts and in branches, who could not all be online at any one hour.
    What we built
    Game Marathon over a single day, branded, about 10 minutes per person, played whenever their shift allowed.
    completed in one day
    800
    support request in total
    1
    attendance rate
    86%
    would recommend
    93%
  • Playrix

    The brief
    A global mobile-games studio wanted an event their people would recognise as theirs, not as a vendor's template with a logo dropped on it.
    What we built
    Austin, their own character, rebuilt as a playable NPC: he greets the team, sets the tasks and reacts to what they do.
    participants
    180
    attendance
    90%
    custom scenes
    6
    would recommend
    95%

WHO HAS PLAYED

700+ companies across 50+ countries.

Not one industry with a taste for games. Four, with the same problem and the same budget line.

Industry and consumer

Global all-hands and year-end, across sites and time zones

  • Johnson & Johnson
  • General Electric
  • Mars
  • Jacobs Douwe Egberts
  • Furla

Finance and professional

Reaching branch and shift staff who never get a calendar hour

  • Citibank
  • S&P Global
  • Raiffeisen Bank
  • PwC

Software and SaaS

Onboarding waves, kickoffs, teams that scaled past knowing each other

  • Planner5D
  • Exely
  • Colvir Software Solutions
  • Enterra Soft
  • Humbleteam

Games and entertainment

Anniversaries for people who build games for a living and notice everything

  • Playrix
  • Nekki
  • Nexters
  • Owlcat Games
  • BGaming

From 15-person squads to 800 people in a single day. The buyer is the same person every time: whoever in HR or internal comms was handed the job.

Non sai da dove iniziare?

Raccontaci del tuo evento. Ti consiglieremo formato e prezzo in 30 secondi.

Pay by card at booking · Confirmation within 2 business hours · 3-day lead time

DOMANDE FREQUENTI

Risposte rapide prima di prenotare

Cos'è il team building virtuale?

Il team building virtuale è un'attività online strutturata che aiuta i team distribuiti a connettersi, collaborare e costruire fiducia senza un incontro di persona. HeySparko esegue giochi adventure-quest in un mondo 2D nel browser — il tuo team gioca insieme attraverso una storia vera, dal vivo con un host o in asincrono su più giorni. Niente viaggi, niente caos di calendario.

Quanto costa il team building virtuale?

Pricing scales with group size, not per-seat. A 15-person event is $450; 100 people, $1,500; 1,000 people, $5,650. Per-person cost drops 16× as you scale — from $30 down to $1.88 at 10,000 participants. Optional branded add-ons are $500 each. You pay by card when you book, no hidden fees. Full ladder on the pricing page.

Qual è la differenza tra Big Game e Game Marathon?

Un Big Game è dal vivo e con host: 70-90 minuti, tutto il tuo team gioca contemporaneamente con un facilitatore professionale su Zoom che guida la storia. Un Game Marathon è asincrono — lo stesso gioco si svolge su più giorni, e il tuo team si unisce secondo il proprio calendario. Stesse attività, stessi personaggi, ritmo diverso.

Possiamo personalizzare i giochi per il nostro brand?

Yes — three add-ons, $500 each, and you can take any one or all three. Your branding puts your logo, colors and intro screens inside the game world. Your people in the game turns your CEO or team leads into characters players interact with. Your story rewrites the plot around your company: your milestones, your inside jokes, your year. Any customization needs 10 business days of lead time; without it, 3 days for a live game and 2 for a marathon.

Quante persone possono giocare contemporaneamente?

Da 5 persone fino a 10,000 in un singolo evento. I team piccoli (5-15) ottengono collaborazione stretta; i gruppi medi (50-300) si dividono in squadre tematiche nello stesso mondo; i grandi eventi (1,000-10,000) girano come istanze parallele con classifiche condivise. Stesso gioco, scaling diverso — i prezzi a scaglioni riflettono la differenza operativa.

Dobbiamo installare qualcosa?

Nessuna installazione, nessun app store, nessun ticket IT. Il mondo del gioco gira in qualsiasi browser moderno (Chrome, Safari, Firefox, Edge) su desktop o laptop. Per i Big Game (host dal vivo), ti unisci a una chiamata Zoom oltre al gioco nel browser. Velocità Internet richiesta: circa 3 Mbps per persona. Tutto qui.

How fast can we book, and how do we pay?

Three business days for a live game, two for a marathon, ten business days if you want customization. You pick the date and pay by card on the spot, no quote call and no procurement cycle. Need an invoice instead? We can do that, it just adds a few days. For events above 1,000 people, allow 5 to 7 days so we can staff the hosting.

Quali lingue supportate?

The platform and the games run in 16 languages, so your team plays in the language they think in. Live hosting is currently in English. If you need a hosted game in another language, ask us and we will tell you straight whether we can staff it.

Will people actually want to do this?

Honest answer: most people have been burned by team building, and the usual reason is that it ate their evening or put them on the spot. Events run 70 to 90 minutes inside the workday. Cameras are never required. People participate through chat and polls instead of going around the circle. The most common feedback we get is some version of 'I normally hate this and I enjoyed it.'

What if fewer people show up than we booked for?

Nothing happens to the price. You are paying for the event, not per seat, so you do not have to guess the headcount weeks out and you do not pay for empty chairs.

What do we get after the event?

Participation data per team and per person, time spent on each stage, survey results including whether people would recommend it, and a CSV export. It is built so you can forward it to whoever approved the budget without editing it first.