Web-based
Runs entirely in browser. No installs, no plugins, no admin permissions.
ADVENTURE · BIG GAME / MARATHON
Santa's clock hands stolen. Time stops. Your team across worlds
90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)
Pay by card at booking · Confirmed in 2 hours

GETTING IN
Three things to know before your team plays.
Runs entirely in browser. No installs, no plugins, no admin permissions.
Laptop, desktop, tablet, or phone — same experience across screens.
Chrome or Safari for stable performance. Disable VPN if you experience connectivity issues.
THE STORY
The New Year cannot arrive until the magic is broken. The town of Blinderburg is sunk in winter silence — the townspeople, the falling snow, the smoke from the chimneys, all of it frozen mid-motion. The Time Thief did it, scattering the essence of time by throwing the clock's three hands into parallel realities.
Cross the frozen streets to the main square, get inside the clock tower, and repair the music box of time. Then go after the stolen hands through three alternate worlds, each with its own peculiar keeper — and do not expect familiar traditions out there, including from Santa.
Frozen townspeople in Blinderburg and sleeping elves at Santa's factory. The three strange keepers of the parallel worlds. And the Time Thief himself, the reason the New Year is not coming.
Bring the hands back to Santa. Restart Christmas. Or watch the snow stop falling.
GAME STAGES
Stage 1
You arrive in your hometown of Blinderburg, held in a magical winter silence with everything frozen mid-celebration. Cross the frozen streets to the main square and the clock tower. The entrance is guarded by a mechanism — build the code from objects you passed on the way in. Inside, repair the music box of time: reassemble the torn sheet music and play the melody that thaws the ice and wakes the hands.
Stage 2
Through the frozen time you come out at Santa's magical factory — where it is no better: the elves are asleep and production has stopped, because the Time Thief scattered the three hands across parallel realities. Visit all three worlds. Each has its own distinctly odd keeper; win their leaders over and take back what was stolen. Nothing here works the way you expect, Santa included.
Stage 3
With all three hands the team enters the final stretch — the maze of time, where the Thief is hiding. Collect the lights of power, pick up his trail, and take the last fight to break the spell and give the town its New Year back.
Stage 4
The host walks back through the team's answers, reviews how each puzzle was solved, announces the winning teams, and closes with a group photo. The hands go back on the clock and time starts again in Blinderburg.
Pick how your team experiences the activity. Each format has its own flow.
LIVE FORMAT
Pick this if your team has a single moment to gather.
How it unfolds
Connection
Schedule + custom landing page with join button.
Intro & teams
Host welcomes, divides into teams. ~5 min.
Gameplay
Players solve puzzles in the 2D world via in-game chat.
Wrap-up & analytics
Top teams celebrated. HR receives detailed analytics on team performance.
ASYNC FORMAT
Pick this if your team is distributed across time zones.
How it unfolds
Setup
Schedule window + custom landing page with join link.
Self-onboarding
Pick avatar, play solo or create a team room.
Async play
Progress at own pace. 20-40 min play time per player.
Final scoreboard & analytics
Scoreboard publishes rankings. HR receives detailed analytics.
MAKE IT YOURS
Three add-ons, $500 each. Take any, take all three.
TYPE 1
Each player gets a sci-fi alter-ego matched to one of the four worlds. CTO becomes the cyberpunk hacker, COO becomes the wasteland negotiator. Real org skills mapped to genre archetypes.
TYPE 2
In each of the four worlds, the items the team trades or hacks are themed to your real products. The cyberpunk vault is your security feature; the steampunk gears are your engineering tools.
TYPE 3
The 'time stopped' framing maps cleanly onto year-end retrospectives — what got finished, what stayed unfinished, what time we wish we had back. Stage intros and outros reference your year.
Most popular for: company anniversaries · Christmas corporate · major team celebrations
FREQUENTLY ASKED
What HR leads usually ask before booking Stolen Hours.
Pick format, team size, and date — price updates instantly.
Pick your date, we'll handle the rest.
Pay by card at booking · Confirmation within 2 business hours