Virtual team-building with a real story

TRUSTED BY 700+ COMPANIES IN 50+ COUNTRIES

Run a real adventure with your team. Live with a host, or at your own pace.

Eight story-driven games for 5 to 10,000 players. Live with a host, or async over days — same world, your team's pace.

Trusted by teams worldwide

  • Aviatrix
  • BGaming
  • Semrush
  • Exely
  • Planner5D
  • Colvir
  • Owlcat Games
  • Enterra Soft
  • Humbleteam

CUSTOMIZATION

Your brand, inside the game

Three add-ons, $500 each. Take any, take all three.

Any customization needs 10 business days. Without it, 3 days for a live game and 2 for a marathon.

Before customization: generic version with default characters and UI
BeforeAfter
Drag slider to compare before and after customization

FOR HR LEADERS

Engagement that pays for itself

Engaged teams aren't a vibe — they're a number on your dashboard.

Estimate the upside for your team

200
$80k

Productivity uplift value

$2.7M / yr

Retention savings

$1.7M / yr

Estimates based on Gallup Q12 meta-analysis correlations: +17% productivity, −59% turnover (assuming 18% baseline turnover, full-salary replacement cost).

FROM EVENTS WE RAN

What actually happened

  • 800 people through one event in a single day. One support request across all 800.

  • A Fortune 500 fintech ran a five-day marathon across 12 time zones: 91% took part, 71% finished every stage.

  • An iGaming company with 400 people ran their anniversary as a fully customized game: 89% participation against a 75% target.

Client names on request.

Not sure where to start?

Tell us your event. We'll recommend the format and price in 30 seconds.

Pay by card at booking · Confirmation within 2 business hours · 3-day lead time

FREQUENTLY ASKED

Quick answers before you book

What is virtual team building?

Virtual team building is a structured online activity that helps distributed teams connect, collaborate, and build trust without an in-person meeting. HeySparko runs adventure-quest games in a browser-based 2D world — your team plays together through a real story, live with a host or async over several days. No travel, no scheduling chaos.

How much does virtual team building cost?

Pricing scales with group size, not per-seat. A 15-person event is $450; 100 people, $1,500; 1,000 people, $5,650. Per-person cost drops 16× as you scale — from $30 down to $1.88 at 10,000 participants. Optional branded add-ons are $500 each. You pay by card when you book, no hidden fees. Full ladder on the pricing page.

What's the difference between a Big Game and a Game Marathon?

A Big Game is live and host-led: 70-90 minutes, your whole team plays at the same time with a professional facilitator on Zoom guiding the story. A Game Marathon is async — the same game runs over several days, and your team drops in on their own schedule. Same activities, same characters, different rhythm.

Can we customize the games for our brand?

Yes — three add-ons, $500 each, and you can take any one or all three. Your branding puts your logo, colors and intro screens inside the game world. Your people in the game turns your CEO or team leads into characters players interact with. Your story rewrites the plot around your company: your milestones, your inside jokes, your year. Any customization needs 10 business days of lead time; without it, 3 days for a live game and 2 for a marathon.

How many people can play at once?

From 5 people up to 10,000 in a single event. Small teams (5-15) get tight collaboration; mid-size groups (50-300) split into themed squads inside the same world; large events (1,000-10,000) run as parallel instances with shared leaderboards. Same game, different scaling — ladder pricing reflects the operational difference.

Do we need to install anything?

No installs, no app store, no IT ticket. The game world runs in any modern browser (Chrome, Safari, Firefox, Edge) on desktop or laptop. For Big Games (live host), you'll join a Zoom call alongside the browser game. Internet speed needed: roughly 3 Mbps per person. That's it.

How fast can we book, and how do we pay?

Three business days for a live game, two for a marathon, ten business days if you want customization. You pick the date and pay by card on the spot, no quote call and no procurement cycle. Need an invoice instead? We can do that, it just adds a few days. For events above 1,000 people, allow 5 to 7 days so we can staff the hosting.

What languages do you support?

The platform and the games run in 16 languages, so your team plays in the language they think in. Live hosting is currently in English. If you need a hosted game in another language, ask us and we will tell you straight whether we can staff it.

Will people actually want to do this?

Honest answer: most people have been burned by team building, and the usual reason is that it ate their evening or put them on the spot. Events run 70 to 90 minutes inside the workday. Cameras are never required. People participate through chat and polls instead of going around the circle. The most common feedback we get is some version of 'I normally hate this and I enjoyed it.'

What if fewer people show up than we booked for?

Nothing happens to the price. You are paying for the event, not per seat, so you do not have to guess the headcount weeks out and you do not pay for empty chairs.

What do we get after the event?

Participation data per team and per person, time spent on each stage, survey results including whether people would recommend it, and a CSV export. It is built so you can forward it to whoever approved the budget without editing it first.