Web-based
Runs entirely in browser. No installs, no plugins, no admin permissions.
ADVENTURE · BIG GAME / MARATHON
An old book opens. The nightmares walk
90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)
Pay by card at booking · Confirmed in 2 hours

GETTING IN
Three things to know before your team plays.
Runs entirely in browser. No installs, no plugins, no admin permissions.
Laptop, desktop, tablet, or phone — same experience across screens.
Chrome or Safari for stable performance. Disable VPN if you experience connectivity issues.
THE STORY
It starts at a cabin, deep enough into the forest that nothing from outside reaches it. The last person here was a researcher studying an ancient book — a Necronomicon bound in skin, with eyes that follow you from the dark. He tore several pages out trying to contain what was in it, and they are scattered around the cabin like pieces of a cursed jigsaw.
Your job is to put the book back together by retracing his steps: through his papers, up in the dusty attic, into crates that have been nailed shut. It might be faster to split up — that is, after all, what people in horror films always decide. The health bar is shared by the whole team.
You will meet the researcher through his notes, Adam woven into the roots, a botanist who became part of the Tree's experiment, and Thanatos, the god of death imprisoned in immortal flesh. And finally Her — the Book, waiting at the end.
Defeat the book. Or stay inside its pages forever.
GAME STAGES
Stage 1
A forest cabin with no link to the outside world. On the desk is the researcher's diary, hinting at what the book holds and at pages torn out and hidden. Follow him: search the papers, the cassette tapes in the attic, the crates you have to open with an axe. Return every page to the Necronomicon and the book wakes up and pulls the team into the first nightmare.
Stage 2
A tree at the center of this world drinks souls as well as groundwater, turning people into living monuments. One of them can still whisper — find Adam in the roots and his raving points the way. Go down the well for the key, cross the cocoon-trapped dungeon to the botanist for a poison recipe and a rope, and face a decision at the Heart: play executioner, or show a mercy that finishes this world off for good.
Stage 3
A world where nothing dies — only endless pulsing flesh that eats everything it reaches. Thanatos himself is imprisoned in it, and he asks the team to be his instrument: fire is the only thing this flesh feels. Burn out the eyes that watch you, seal the ears, silence the mouths — each organ is its own mini-game. Then collect three objects that soaked up the pain of the dead, forge them into a ritual dagger, and give Thanatos his oblivion.
Stage 4
The last nightmare has neither space nor time, only the chaos of delirium. The Book is hunting your minds now: corridors close into loops and the walls whisper your own thoughts back at you. She is waiting — the substance of forbidden knowledge itself. Erase the words from her pages that write reality, knowing each erased word costs a piece of your memory. What is left when nothing is left?
TEAM CHALLENGES
Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.
Pick how your team experiences the activity. Each format has its own flow.
LIVE FORMAT
Pick this if your team has a single moment to gather.
How it unfolds
Connection
Schedule + custom landing page with join button.
Intro & teams
Host welcomes, divides into teams. ~5 min.
Gameplay
Players solve puzzles in the 2D world via in-game chat.
Wrap-up & analytics
Top teams celebrated. HR receives detailed analytics on team performance.
ASYNC FORMAT
Pick this if your team is distributed across time zones.
How it unfolds
Setup
Schedule window + custom landing page with join link.
Self-onboarding
Pick avatar, play solo or create a team room.
Async play
Progress at own pace. 20-40 min play time per player.
Final scoreboard & analytics
Scoreboard publishes rankings. HR receives detailed analytics.
MAKE IT YOURS
Three add-ons, $500 each. Take any, take all three.
TYPE 1
The cabin photo album shows your real team as the cabin's previous visitors. The CEO becomes the elder folklore-keeper. The newest hire becomes the one who first read the wrong passage out loud.
TYPE 2
The opening scene is set inside your real office break room rebuilt as the cabin. Familiar surroundings make the moment the book opens land harder.
TYPE 3
Internal team stories — the famous all-nighter, the project nobody mentions — get woven into the World of Despair, World of Rage, and World of Madness as the trauma each world is built on.
Most popular for: company anniversaries · Christmas corporate · major team celebrations
FREQUENTLY ASKED
What HR leads usually ask before booking Book of Awakened Nightmares.
Pick format, team size, and date — price updates instantly.
Pick your date, we'll handle the rest.
Pay by card at booking · Confirmation within 2 business hours
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